Second Life VS EverQuest

Compare Second Life and EverQuest side by side. See how they compare in terms of player count, popularity, active users, and community size.


Game status

Active

The Second Life game status is active.

Active

The EverQuest game status is active.

Estimated daily players

Estimated Daily Players

~30 thousand

We estimate that Second Life has currently around 30k players daily.

Second Life is a classic sandbox MMO launched in 2003. While its peak popularity has long passed, it retains a dedicated core audience, especially among content creators and virtual community participants. Its age and niche status mean lower numbers than mainstream MMOs, but it still maintains tens of thousands of daily users due to its unique virtual world and social economy.

Estimated Daily Players

~6 thousand

We estimate that EverQuest has currently around 6k players daily.

EverQuest is a classic MMORPG released in 1999 by Sony Online Entertainment. While it was extremely popular in its early years and has a dedicated nostalgic fanbase, its daily active player count has significantly declined due to age and competition from newer MMOs. Supported by continuous expansions and its legacy status, it still maintains a small but loyal community.

Game age

22 years ago

Second Life was released on June 2003 and is now 22 years old.

26 years ago

EverQuest was released on March 1999 and is now 26 years old.

Platforms

Second Life runs on 3 platforms.

EverQuest runs on 2 platforms.

Player perspectives

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