Second Life VS Agar.io

Compare Second Life and Agar.io side by side. See how they compare in terms of player count, popularity, active users, and community size.


Game status

Active

The Second Life game status is active.

Active

The Agar.io game status is active.

Estimated daily players

Estimated Daily Players

~30 thousand

We estimate that Second Life has currently around 30k players daily.

Second Life is a classic sandbox MMO launched in 2003. While its peak popularity has long passed, it retains a dedicated core audience, especially among content creators and virtual community participants. Its age and niche status mean lower numbers than mainstream MMOs, but it still maintains tens of thousands of daily users due to its unique virtual world and social economy.

Estimated Daily Players

~40 thousand

We estimate that Agar.io has currently around 40k players daily.

Agar.io was a viral browser-based multiplayer game at launch (2015) and still maintains a niche but loyal playerbase thanks to its easy accessibility and simplicity. After nearly a decade, it is past its peak, but its web/mobile presence and brand recognition (Miniclip publisher) help it retain tens of thousands of daily active users across all platforms. Not an MMO: matches are limited in size and the world is not persistent.

Game age

22 years ago

Second Life was released on June 2003 and is now 22 years old.

10 years ago

Agar.io was released on April 2015 and is now 10 years old.

Platforms

Second Life runs on 3 platforms.

Agar.io runs on 6 platforms.

Developers

Publishers

Categories







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