Head to head
Sea of Thieves vs SoulWorker
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Player activity
Smoothed estimated players over time.
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~297.9k | Down 0.6% |
| August 2026 | ~299.6k | Down 0.4% |
| July 2026 | ~300.7k | — |
SoulWorker
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.9k | Up 3.1% |
| August 2026 | ~2.8k | Up 0.6% |
| July 2026 | ~2.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Sea of Thieves
- 4.9kDown 3.5%
- SoulWorker
- 168Down 9.2%
Sea of Thieves currently has about 29× as many peak concurrent Steam players as SoulWorker — 4,865 vs 168.
Discord members
- Sea of Thieves
- 443.8k
- SoulWorker
- 2.8kUp 1.8%
Sea of Thieves currently has about 157× as many Discord members as SoulWorker — 443,847 vs 2,831.
Reddit members
- Sea of Thieves
- 614.5kUp 0.2%
- SoulWorker
- 6.9kUp 0.1%
Sea of Thieves currently has about 89× as many subreddit members as SoulWorker — 614,470 vs 6,882.
Twitch viewers
- Sea of Thieves
- 1.8kDown 42%
- SoulWorker
- 0Down 100%
Sea of Thieves currently has 1,831 live Twitch viewers, while SoulWorker has 0.
YouTube subscribers
- Sea of Thieves
- 675k
- SoulWorker
- —
Sea of Thieves currently has 675,000 YouTube subscribers; no comparable data is tracked for SoulWorker.
How these estimates are made
Sea of Thieves
Sea of Thieves is estimated to have 19k – 67k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
SoulWorker
SoulWorker is estimated to have 600 – 2k players a day. Around 210k – 540k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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