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Head to head

Rust vs Synced

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2018 · 9 years ago
September 2023 · 3 years ago

Daily players

310k – 1m
No population data

Estimated players

546.1kUp 3.1%
893

Available on

  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox
  • Windows
  • PlayStation

Player activity

Smoothed estimated players over time.

RustSynced

Rust

Average monthly estimated players
MonthEstimated playersChange
October 2026~527.6kUp 0.5%
September 2026~525kDown 2.6%
August 2026~539.2kDown 1.0%
July 2026~544.6k—

Synced

Average monthly estimated players
MonthEstimated playersChange
October 2026~893Up 0.1%
September 2026~892Up 0.9%
August 2026~884Up 14%
July 2026~774—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Rust
122.4kDown 0.8%
Synced
0

Rust currently has 122,404 peak concurrent Steam players, while Synced has 0.

Discord members

Rust
812.7kUp 0.5%
Synced
103Up 6.2%

Rust currently has about 7890× as many Discord members as Synced — 812,707 vs 103.

Reddit members

Rust
711.9kUp 0.3%
Synced
773

Rust currently has about 921× as many subreddit members as Synced — 711,889 vs 773.

Twitch viewers

Rust
7.8kDown 34%
Synced
2Up 100%

Rust currently has about 3898× as many live Twitch viewers as Synced — 7,795 vs 2.

YouTube subscribers

Rust
207kUp 0.5%
Synced
2.9k

Rust currently has about 71× as many YouTube subscribers as Synced — 207,000 vs 2,930.

How these estimates are made

Rust

Rust is estimated to have 310k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Synced

Synced is showing no measurable concurrent players on Steam. Around 110k – 280k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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