Head to head
Runes of Magic vs World of Speed
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 3.0% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
World of Speed
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~58 | Up 1.8% |
| August 2026 | ~57 | |
| July 2026 | ~57 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Runes of Magic
- 127Up 17%
- World of Speed
- —
Runes of Magic currently has 127 peak concurrent Steam players; no comparable data is tracked for World of Speed.
Discord members
- Runes of Magic
- 3.8kDown 0.3%
- World of Speed
- —
Runes of Magic currently has 3,839 Discord members; no comparable data is tracked for World of Speed.
Reddit members
- Runes of Magic
- 642Up 1.6%
- World of Speed
- 56
Runes of Magic currently has about 11× as many subreddit members as World of Speed — 642 vs 56.
Twitch viewers
- Runes of Magic
- 0Down 100%
- World of Speed
- 0
Runes of Magic currently has 0 live Twitch viewers, while World of Speed has 0.
YouTube subscribers
- Runes of Magic
- 4.8k
- World of Speed
- —
Runes of Magic currently has 4,850 YouTube subscribers; no comparable data is tracked for World of Speed.
How these estimates are made
Runes of Magic
Runes of Magic is estimated to have 320 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
World of Speed
World of Speed is showing no measurable concurrent players on Steam. Around 16k – 41k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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