Head to head
Runes of Magic vs SoulWorker
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 3.1% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
SoulWorker
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.9k | Up 3.1% |
| August 2026 | ~2.8k | Up 0.6% |
| July 2026 | ~2.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Runes of Magic
- 96Down 32%
- SoulWorker
- 158Down 28%
SoulWorker currently has about 1.6× as many peak concurrent Steam players as Runes of Magic — 158 vs 96.
Discord members
- Runes of Magic
- 3.8k
- SoulWorker
- 2.8kUp 1.5%
Runes of Magic currently has about 1.4× as many Discord members as SoulWorker — 3,841 vs 2,823.
Reddit members
- Runes of Magic
- 642Up 1.6%
- SoulWorker
- 6.9kUp 0.1%
SoulWorker currently has about 11× as many subreddit members as Runes of Magic — 6,881 vs 642.
Twitch viewers
- Runes of Magic
- 0Down 100%
- SoulWorker
- 1Down 83%
Runes of Magic currently has 0 live Twitch viewers, while SoulWorker has 1.
YouTube subscribers
- Runes of Magic
- 4.8k
- SoulWorker
- —
Runes of Magic currently has 4,850 YouTube subscribers; no comparable data is tracked for SoulWorker.
How these estimates are made
Runes of Magic
Runes of Magic is estimated to have 330 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
SoulWorker
SoulWorker is estimated to have 500 – 2k players a day. Around 210k – 540k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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