Head to head
Runes of Magic vs Second Life
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 2.8% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
Second Life
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~8.5k | Up 0.3% |
| August 2026 | ~8.5k | Up 0.2% |
| July 2026 | ~8.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Runes of Magic
- 66Down 47%
- Second Life
- —
Runes of Magic currently has 66 peak concurrent Steam players; no comparable data is tracked for Second Life.
Discord members
- Runes of Magic
- 3.8kDown 0.1%
- Second Life
- —
Runes of Magic currently has 3,845 Discord members; no comparable data is tracked for Second Life.
Reddit members
- Runes of Magic
- 643Up 1.7%
- Second Life
- 25.7kUp 0.8%
Second Life currently has about 40× as many subreddit members as Runes of Magic — 25,676 vs 643.
Twitch viewers
- Runes of Magic
- 0Down 100%
- Second Life
- —
Runes of Magic currently has 0 live Twitch viewers; no comparable data is tracked for Second Life.
YouTube subscribers
- Runes of Magic
- 4.8k
- Second Life
- 59.2kUp 0.2%
Second Life currently has about 12× as many YouTube subscribers as Runes of Magic — 59,200 vs 4,850.
How these estimates are made
Runes of Magic
Runes of Magic is estimated to have 300 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Second Life
Second Life is estimated to have 63 – 29k players a day. Around 28k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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