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Head to head

Kalonline vs Runes of Magic

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2004 · 23 years ago
March 2009 · 17 years ago

Daily players

2 – 710
390 – 1k

Estimated players

15
1.6kDown 1.7%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

KalonlineRunes of Magic

Kalonline

Average monthly estimated players
MonthEstimated playersChange
September 2026~16
August 2026~16Down 5.9%
July 2026~17

Runes of Magic

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.7kUp 3.6%
August 2026~1.7kUp 2.0%
July 2026~1.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Kalonline
151Up 1.3%
Runes of Magic
638Up 2.2%

Runes of Magic currently has about 4.2× as many subreddit members as Kalonline — 638 vs 151.

Twitch viewers

Kalonline
0Down 100%
Runes of Magic
1

Kalonline currently has 0 live Twitch viewers, while Runes of Magic has 1.

Steam concurrent players

Kalonline
Runes of Magic
80Down 47%

Runes of Magic currently has 80 peak concurrent Steam players; no comparable data is tracked for Kalonline.

Discord members

Kalonline
Runes of Magic
3.8kDown 0.1%

Runes of Magic currently has 3,839 Discord members; no comparable data is tracked for Kalonline.

YouTube subscribers

Kalonline
Runes of Magic
4.8kUp 0.2%

Runes of Magic currently has 4,850 YouTube subscribers; no comparable data is tracked for Kalonline.

How these estimates are made

Kalonline

Kalonline is estimated to have 2 – 710 players a day. Around 2k – 210k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Runes of Magic

Runes of Magic is estimated to have 390 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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