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Head to head

Ingress vs Runes of Magic

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2013 · 13 years ago
March 2009 · 18 years ago

Daily players

73 – 34k
340 – 1k

Estimated players

18.3k
1.6kDown 1.1%

Available on

  • Android
  • iOS
  • Windows

Perspectives

—

Player activity

Smoothed estimated players over time.

IngressRunes of Magic

Ingress

Average monthly estimated players
MonthEstimated playersChange
September 2026~18.3k
August 2026~18.3kUp 5.7%
July 2026~17.3k—

Runes of Magic

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.7kUp 2.6%
August 2026~1.7kUp 2.0%
July 2026~1.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Ingress
58.3kUp 0.2%
Runes of Magic
643Up 1.7%

Ingress currently has about 91× as many subreddit members as Runes of Magic — 58,302 vs 643.

Twitch viewers

Ingress
0
Runes of Magic
0

Ingress currently has 0 live Twitch viewers, while Runes of Magic has 0.

YouTube subscribers

Ingress
122k
Runes of Magic
4.8k

Ingress currently has about 25× as many YouTube subscribers as Runes of Magic — 122,000 vs 4,850.

Steam concurrent players

Ingress
—
Runes of Magic
67Down 52%

Runes of Magic currently has 67 peak concurrent Steam players; no comparable data is tracked for Ingress.

Discord members

Ingress
—
Runes of Magic
3.8kDown 0.1%

Runes of Magic currently has 3,845 Discord members; no comparable data is tracked for Ingress.

How these estimates are made

Ingress

Ingress is estimated to have 73 – 34k players a day. Around 28k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Runes of Magic

Runes of Magic is estimated to have 340 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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