Head to head
Cabal Online vs Runes of Magic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Cabal Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~7.2k | Up 2.5% |
| August 2026 | ~7k | Up 0.9% |
| July 2026 | ~7k | — |
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 4.0% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Cabal Online
- 0
- Runes of Magic
- 80Down 40%
Cabal Online currently has 0 peak concurrent Steam players, while Runes of Magic has 80.
Discord members
- Cabal Online
- 27.5kUp 1.8%
- Runes of Magic
- 3.8kDown 0.2%
Cabal Online currently has about 7.2× as many Discord members as Runes of Magic — 27,528 vs 3,837.
Reddit members
- Cabal Online
- 4.4kUp 1.0%
- Runes of Magic
- 638Up 2.1%
Cabal Online currently has about 7× as many subreddit members as Runes of Magic — 4,438 vs 638.
Twitch viewers
- Cabal Online
- 129Down 9.2%
- Runes of Magic
- 2Up 100%
Cabal Online currently has about 65× as many live Twitch viewers as Runes of Magic — 129 vs 2.
YouTube subscribers
- Cabal Online
- —
- Runes of Magic
- 4.8kUp 0.2%
Runes of Magic currently has 4,850 YouTube subscribers; no comparable data is tracked for Cabal Online.
How these estimates are made
Cabal Online
Cabal Online is showing no measurable concurrent players on Steam. Around 30k – 77k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Runes of Magic
Runes of Magic is estimated to have 380 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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