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Head to head

alt:V vs Runes of Magic

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2017 · 9 years ago
March 2009 · 18 years ago

Daily players

16 – 7k
480 – 2k

Estimated players

8.1kUp 2.4%
1.7kUp 2.5%

Available on

  • Windows
  • Windows

Publishers

—

Player activity

Smoothed estimated players over time.

alt:VRunes of Magic

alt:V

Average monthly estimated players
MonthEstimated playersChange
October 2026~9kDown 1.0%
September 2026~9.1kUp 3.0%
August 2026~8.8kDown 2.7%
July 2026~9k—

Runes of Magic

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.7kUp 2.1%
September 2026~1.7kUp 2.7%
August 2026~1.7kUp 2.0%
July 2026~1.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

alt:V
33.5kDown 2.3%
Runes of Magic
3.9kUp 0.2%

alt:V currently has about 8.7× as many Discord members as Runes of Magic — 33,477 vs 3,851.

YouTube subscribers

alt:V
1.1kDown 0.9%
Runes of Magic
4.8k

Runes of Magic currently has about 4.6× as many YouTube subscribers as alt:V — 4,850 vs 1,060.

Steam concurrent players

alt:V
—
Runes of Magic
155Down 2.5%

Runes of Magic currently has 155 peak concurrent Steam players; no comparable data is tracked for alt:V.

Reddit members

alt:V
—
Runes of Magic
649Up 2.4%

Runes of Magic currently has 649 subreddit members; no comparable data is tracked for alt:V.

Twitch viewers

alt:V
—
Runes of Magic
15

Runes of Magic currently has 15 live Twitch viewers; no comparable data is tracked for alt:V.

How these estimates are made

alt:V

alt:V is estimated to have 16 – 7k players a day. Around 7k – 720k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Runes of Magic

Runes of Magic is estimated to have 480 – 2k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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