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Head to head

Runes of Legend vs The Sandbox

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2024 · 2 years ago
November 2021 · 5 years ago

Daily players

No population data
78 – 37k

Estimated players

4.4kDown 0.4%
71.7kDown 0.4%

Available on

  • Windows
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Runes of LegendThe Sandbox

Runes of Legend

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.4kUp 1.3%
August 2026~4.3kUp 0.4%
July 2026~4.3k

The Sandbox

Average monthly estimated players
MonthEstimated playersChange
September 2026~71.7kUp 0.3%
August 2026~71.5kDown 0.1%
July 2026~71.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Runes of Legend
19.5kUp 0.7%
The Sandbox
256kDown 0.3%

The Sandbox currently has about 13× as many Discord members as Runes of Legend — 255,998 vs 19,511.

Reddit members

Runes of Legend
The Sandbox
17.4k

The Sandbox currently has 17,414 subreddit members; no comparable data is tracked for Runes of Legend.

Twitch viewers

Runes of Legend
The Sandbox
0Down 100%

The Sandbox currently has 0 live Twitch viewers; no comparable data is tracked for Runes of Legend.

YouTube subscribers

Runes of Legend
The Sandbox
154kDown 0.6%

The Sandbox currently has 154,000 YouTube subscribers; no comparable data is tracked for Runes of Legend.

How these estimates are made

Runes of Legend

Runes of Legend is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Sandbox

The Sandbox is estimated to have 78 – 37k players a day. Around 29k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.