Head to head
Roblox vs We the People
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
- iOS
- PlayStation
- Xbox
- Windows
Player activity
Smoothed estimated players over time.
Roblox
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2m | Up 0.8% |
| September 2026 | ~2m | Up 1.4% |
| August 2026 | ~2m | Up 0.8% |
| July 2026 | ~2m | — |
We the People
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.3k | Down 4.2% |
| September 2026 | ~1.4k | Down 3.1% |
| August 2026 | ~1.4k | Up 0.4% |
| July 2026 | ~1.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Roblox
- 2.7mUp 0.2%
- We the People
- —
Roblox currently has 2,659,712 subreddit members; no comparable data is tracked for We the People.
Twitch viewers
- Roblox
- 63.7kUp 272%
- We the People
- —
Roblox currently has 63,711 live Twitch viewers; no comparable data is tracked for We the People.
YouTube subscribers
- Roblox
- 7.5mUp 2.5%
- We the People
- 7.5kDown 0.1%
Roblox currently has about 1001× as many YouTube subscribers as We the People — 7,480,000 vs 7,470.
Discord members
- Roblox
- —
- We the People
- 2.2k
We the People currently has 2,163 Discord members; no comparable data is tracked for Roblox.
How these estimates are made
Roblox
Roblox is estimated to have 2k – 690k players a day. Around 190k – 19m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
We the People
We the People is estimated to have 5 – 2k players a day. Around 3k – 330k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


