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Head to head

RivWorld vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
October 2018 · 8 years ago

Daily players

No population data
13 – 44

Estimated players

2
26.4kUp 2.6%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

RivWorldWarface: Clutch

RivWorld

Average monthly estimated players
MonthEstimated playersChange
September 2026~2
August 2026~2
July 2026~2

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
September 2026~26.1k
August 2026~26.1kUp 11%
July 2026~23.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

RivWorld
20
Warface: Clutch

RivWorld currently has 20 subreddit members; no comparable data is tracked for Warface: Clutch.

YouTube subscribers

RivWorld
1
Warface: Clutch
99.6kDown 0.1%

Warface: Clutch currently has about 99600× as many YouTube subscribers as RivWorld — 99,600 vs 1.

Steam concurrent players

RivWorld
Warface: Clutch
3Down 63%

Warface: Clutch currently has 3 peak concurrent Steam players; no comparable data is tracked for RivWorld.

Discord members

RivWorld
Warface: Clutch
33.8kDown 1.8%

Warface: Clutch currently has 33,805 Discord members; no comparable data is tracked for RivWorld.

Twitch viewers

RivWorld
Warface: Clutch
0Down 100%

Warface: Clutch currently has 0 live Twitch viewers; no comparable data is tracked for RivWorld.

How these estimates are made

RivWorld

RivWorld is estimated to have 0 – 78 players a day. Around 220 – 27k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface: Clutch

Warface: Clutch is estimated to have 13 – 44 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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