Head to head
Rising Storm 2: Vietnam vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Rising Storm 2: Vietnam
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~13.5k | |
| September 2026 | ~13.5k | |
| August 2026 | ~13.5k | Up 8.1% |
| July 2026 | ~12.5k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~69.4k | Up 0.3% |
| September 2026 | ~69.2k | Up 0.4% |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Rising Storm 2: Vietnam
- 281Down 17%
- Viking Rise
- 940Up 21%
Viking Rise currently has about 3.3× as many peak concurrent Steam players as Rising Storm 2: Vietnam — 940 vs 281.
Twitch viewers
- Rising Storm 2: Vietnam
- 5
- Viking Rise
- 340Up 18%
Viking Rise currently has about 68× as many live Twitch viewers as Rising Storm 2: Vietnam — 340 vs 5.
YouTube subscribers
- Rising Storm 2: Vietnam
- 74.4kUp 0.1%
- Viking Rise
- 114kUp 0.9%
Viking Rise currently has about 1.5× as many YouTube subscribers as Rising Storm 2: Vietnam — 114,000 vs 74,400.
Discord members
- Rising Storm 2: Vietnam
- —
- Viking Rise
- 263.1k
Viking Rise currently has 263,088 Discord members; no comparable data is tracked for Rising Storm 2: Vietnam.
How these estimates are made
Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is estimated to have 700 – 3k players a day. Around 900k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Viking Rise
Viking Rise is estimated to have 2k – 8k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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