Head to head
Rio Rise vs Star Stable

Rio Rise
~1.5k daily · 340 – 4.4k
Last measured Nov 10, 2026

Star Stable
~2.7k daily · 630 – 8.1k
Last measured Nov 10, 2026
VerdictStar Stable has about 80% more daily players than Rio Rise (~2.7k vs ~1.5k, as of Nov 10, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Android
- iOS
- Android
- iOS
- macOS
- Windows
Publishers
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Twitch viewers
- Rio Rise
- 1Down 67% past week
- Star Stable
- 23Down 12% past week
Star Stable currently has about 23× as many live Twitch viewers as Rio Rise — 23 vs 1.
Reddit members
- Rio Rise
- —
- Star Stable
- 52.9kUp 0.3% past week
Star Stable currently has 52,916 subreddit members; no comparable data is tracked for Rio Rise.
YouTube subscribers
- Rio Rise
- —
- Star Stable
- 381k
Star Stable currently has 381,000 YouTube subscribers; no comparable data is tracked for Rio Rise.
How these estimates are made
Rio Rise
We estimate that about 1,500 people play Rio Rise on a typical day (most likely between 340 and 4,400), based on data from Nov 10, 2026. Around 170,000 accounts (between 60,000 and 400,000) have played it at some point. Rio Rise publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Star Stable
We estimate that about 2,700 people play Star Stable on a typical day (most likely between 630 and 8,100), based on data from Nov 10, 2026. Around 390,000 accounts (between 130,000 and 900,000) have played it at some point. Star Stable publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
