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Head to head

RF Online Next vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2026 · 3 months ago
March 2023 · 4 years ago

Daily players

27 – 13k
2k – 7k

Estimated players

6.4kUp 0.9%
69.5kUp 0.6%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Perspectives

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Developers

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Player activity

Smoothed estimated players over time.

RF Online NextViking Rise

RF Online Next

Average monthly estimated players
MonthEstimated playersChange
September 2026~6.4kUp 3.0%
August 2026~6.3kUp 23%
July 2026~5.1k—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.3kUp 0.5%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

RF Online Next
19.1kUp 2.0%
Viking Rise
262.8kDown 0.2%

Viking Rise currently has about 14× as many Discord members as RF Online Next — 262,848 vs 19,146.

Twitch viewers

RF Online Next
82Down 78%
Viking Rise
5Down 84%

RF Online Next currently has about 16× as many live Twitch viewers as Viking Rise — 82 vs 5.

YouTube subscribers

RF Online Next
6.2kUp 1.5%
Viking Rise
113kUp 1.8%

Viking Rise currently has about 18× as many YouTube subscribers as RF Online Next — 113,000 vs 6,240.

Steam concurrent players

RF Online Next
—
Viking Rise
772Up 3.8%

Viking Rise currently has 772 peak concurrent Steam players; no comparable data is tracked for RF Online Next.

How these estimates are made

RF Online Next

RF Online Next is estimated to have 27 – 13k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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