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Head to head

Return Alive vs Star Wars: Galaxy of Heroes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2024 · 2 years ago
September 2015 · 11 years ago

Daily players

No population data
170 – 82k

Estimated players

47
102.6k

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Return AliveStar Wars: Galaxy of Heroes

Return Alive

Average monthly estimated players
MonthEstimated playersChange
September 2026~48Up 2.1%
August 2026~47Up 4.4%
July 2026~45—

Star Wars: Galaxy of Heroes

Average monthly estimated players
MonthEstimated playersChange
September 2026~102.7k
August 2026~102.7kUp 17%
July 2026~87.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Return Alive
0
Star Wars: Galaxy of Heroes
—

Return Alive currently has 0 peak concurrent Steam players; no comparable data is tracked for Star Wars: Galaxy of Heroes.

YouTube subscribers

Return Alive
302Down 0.3%
Star Wars: Galaxy of Heroes
911kDown 0.1%

Star Wars: Galaxy of Heroes currently has about 3017× as many YouTube subscribers as Return Alive — 911,000 vs 302.

Twitch viewers

Return Alive
—
Star Wars: Galaxy of Heroes
8Down 87%

Star Wars: Galaxy of Heroes currently has 8 live Twitch viewers; no comparable data is tracked for Return Alive.

How these estimates are made

Return Alive

Return Alive is showing no measurable concurrent players on Steam. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes is estimated to have 170 – 82k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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