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Head to head

Relow vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2020 · 7 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 7k

Estimated players

104Up 2.4%
69.1kDown 0.3%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

RelowViking Rise

Relow

Average monthly estimated players
MonthEstimated playersChange
September 2026~103Down 1.0%
August 2026~104Up 17%
July 2026~89

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Relow
0
Viking Rise
583Down 21%

Relow currently has 0 peak concurrent Steam players, while Viking Rise has 583.

Discord members

Relow
292
Viking Rise
263.1k

Viking Rise currently has about 901× as many Discord members as Relow — 263,115 vs 292.

Reddit members

Relow
93
Viking Rise

Relow currently has 93 subreddit members; no comparable data is tracked for Viking Rise.

YouTube subscribers

Relow
211
Viking Rise
113kUp 1.8%

Viking Rise currently has about 536× as many YouTube subscribers as Relow — 113,000 vs 211.

Twitch viewers

Relow
Viking Rise
71Up 184%

Viking Rise currently has 71 live Twitch viewers; no comparable data is tracked for Relow.

How these estimates are made

Relow

Relow is showing no measurable concurrent players on Steam. Around 3k – 9k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.