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Head to head

Reign of Guilds vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2025 · 10 months ago
March 2023 · 4 years ago

Daily players

20 – 71
2k – 8k

Estimated players

935Down 0.6%
69kDown 0.2%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

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Developers

Publishers

Player activity

Smoothed estimated players over time.

Reign of GuildsViking Rise

Reign of Guilds

Average monthly estimated players
MonthEstimated playersChange
October 2026~953Down 3.6%
September 2026~989Up 0.6%
August 2026~983Up 16%
July 2026~848—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69kDown 0.3%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Reign of Guilds
6
Viking Rise
587Down 22%

Viking Rise currently has about 98× as many peak concurrent Steam players as Reign of Guilds — 587 vs 6.

Discord members

Reign of Guilds
2.7kDown 1.1%
Viking Rise
263.5k

Viking Rise currently has about 97× as many Discord members as Reign of Guilds — 263,474 vs 2,728.

Twitch viewers

Reign of Guilds
0
Viking Rise
231Up 11%

Reign of Guilds currently has 0 live Twitch viewers, while Viking Rise has 231.

YouTube subscribers

Reign of Guilds
1.3k
Viking Rise
113kUp 0.9%

Viking Rise currently has about 84× as many YouTube subscribers as Reign of Guilds — 113,000 vs 1,340.

How these estimates are made

Reign of Guilds

Reign of Guilds is estimated to have 20 – 71 players a day. Around 37k – 96k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 8k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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