Head to head
Realm of the Mad God vs Silica
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Windows
Categories
Player activity
Smoothed estimated players over time.
Realm of the Mad God
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~35.7k | Up 0.1% |
| August 2026 | ~35.7k | Up 19% |
| July 2026 | ~30k | — |
Silica
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.6k | Down 1.4% |
| August 2026 | ~2.7k | |
| July 2026 | ~2.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Realm of the Mad God
- 1.7kUp 11%
- Silica
- 26Down 64%
Realm of the Mad God currently has about 64× as many peak concurrent Steam players as Silica — 1,672 vs 26.
Discord members
- Realm of the Mad God
- 67.7kUp 0.8%
- Silica
- 6.2kUp 0.2%
Realm of the Mad God currently has about 11× as many Discord members as Silica — 67,658 vs 6,243.
Reddit members
- Realm of the Mad God
- 93.5kUp 0.5%
- Silica
- —
Realm of the Mad God currently has 93,548 subreddit members; no comparable data is tracked for Silica.
Twitch viewers
- Realm of the Mad God
- 295Up 13%
- Silica
- 0
Realm of the Mad God currently has 295 live Twitch viewers, while Silica has 0.
YouTube subscribers
- Realm of the Mad God
- 12.4k
- Silica
- 582Up 6.0%
Realm of the Mad God currently has about 21× as many YouTube subscribers as Silica — 12,400 vs 582.
How these estimates are made
Realm of the Mad God
Realm of the Mad God is estimated to have 5k – 18k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Silica
Silica is estimated to have 83 – 290 players a day. Around 110k – 280k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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