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Head to head

RavenQuest vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2025 · 1 year ago
March 2023 · 4 years ago

Daily players

64 – 30k
2k – 7k

Estimated players

744Down 0.2%
69.1kDown 1.3%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

—

Player activity

Smoothed estimated players over time.

RavenQuestViking Rise

RavenQuest

Average monthly estimated players
MonthEstimated playersChange
November 2026~731Down 2.8%
October 2026~752Down 3.6%
September 2026~780Up 2.6%
August 2026~760Up 1.1%
July 2026~752—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
November 2026~69kDown 0.5%
October 2026~69.4kUp 0.3%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

RavenQuest
51Down 75%
Viking Rise
59Down 70%

Viking Rise currently has about 1.2× as many live Twitch viewers as RavenQuest — 59 vs 51.

YouTube subscribers

RavenQuest
7.1kDown 0.3%
Viking Rise
114kUp 0.9%

Viking Rise currently has about 16× as many YouTube subscribers as RavenQuest — 114,000 vs 7,070.

Steam concurrent players

RavenQuest
—
Viking Rise
859Down 5.6%

Viking Rise currently has 859 peak concurrent Steam players; no comparable data is tracked for RavenQuest.

Discord members

RavenQuest
—
Viking Rise
259.3kDown 1.6%

Viking Rise currently has 259,277 Discord members; no comparable data is tracked for RavenQuest.

How these estimates are made

RavenQuest

RavenQuest is estimated to have 64 – 30k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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