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Head to head

Ravendawn vs Trove

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2024 · 3 years ago
July 2015 · 11 years ago

Daily players

22 – 10k
1k – 5k

Estimated players

11.1kDown 9.8%
32.3kDown 4.2%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Publishers

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Player activity

Smoothed estimated players over time.

RavendawnTrove

Ravendawn

Average monthly estimated players
MonthEstimated playersChange
October 2026~11.8kDown 1.4%
September 2026~11.9kDown 2.8%
August 2026~12.3kDown 2.3%
July 2026~12.5k—

Trove

Average monthly estimated players
MonthEstimated playersChange
October 2026~32.8kUp 1.2%
September 2026~32.4kUp 0.4%
August 2026~32.3kUp 1.5%
July 2026~31.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Ravendawn
40.7kDown 1.0%
Trove
40.2kDown 0.6%

Ravendawn and Trove are nearly even on Discord members — 40,687 vs 40,197.

Reddit members

Ravendawn
4.4k
Trove
49.4kUp 0.2%

Trove currently has about 11× as many subreddit members as Ravendawn — 49,354 vs 4,389.

Twitch viewers

Ravendawn
5Down 76%
Trove
1Down 96%

Ravendawn currently has about 5× as many live Twitch viewers as Trove — 5 vs 1.

YouTube subscribers

Ravendawn
9.7kDown 0.1%
Trove
66.5kUp 5.4%

Trove currently has about 6.8× as many YouTube subscribers as Ravendawn — 66,500 vs 9,730.

Steam concurrent players

Ravendawn
—
Trove
387Down 34%

Trove currently has 387 peak concurrent Steam players; no comparable data is tracked for Ravendawn.

How these estimates are made

Ravendawn

Ravendawn is estimated to have 22 – 10k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Trove

Trove is estimated to have 1k – 5k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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