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Head to head

Ran Online vs Trove

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2004 · 22 years ago
July 2015 · 11 years ago

Daily players

15 – 7k
2k – 5k

Estimated players

1Down 69%
31.6kDown 0.2%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Ran OnlineTrove

Ran Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~2Up 100%
August 2026~1

Trove

Average monthly estimated players
MonthEstimated playersChange
September 2026~32.6kUp 1.1%
August 2026~32.3kUp 1.5%
July 2026~31.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Ran Online
1Down 67%
Trove
32Down 91%

Trove currently has about 32× as many live Twitch viewers as Ran Online — 32 vs 1.

Steam concurrent players

Ran Online
Trove
653Down 30%

Trove currently has 653 peak concurrent Steam players; no comparable data is tracked for Ran Online.

Discord members

Ran Online
Trove
40.5kUp 0.4%

Trove currently has 40,487 Discord members; no comparable data is tracked for Ran Online.

Reddit members

Ran Online
Trove
49.3kUp 0.2%

Trove currently has 49,255 subreddit members; no comparable data is tracked for Ran Online.

YouTube subscribers

Ran Online
Trove
62.9kUp 4.8%

Trove currently has 62,900 YouTube subscribers; no comparable data is tracked for Ran Online.

How these estimates are made

Ran Online

Ran Online is estimated to have 15 – 7k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Trove

Trove is estimated to have 2k – 5k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.