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Head to head

Ragnarok Online vs World of Warcraft Classic

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2002 · 24 years ago
August 2019 · 7 years ago

Daily players

190 – 660
840 – 390k

Estimated players

4.5kDown 1.2%
75.7kUp 0.4%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Ragnarok OnlineWorld of Warcraft Classic

Ragnarok Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.5kDown 0.6%
August 2026~4.5kUp 22%
July 2026~3.7k

World of Warcraft Classic

Average monthly estimated players
MonthEstimated playersChange
September 2026~75.5kUp 0.7%
August 2026~75kUp 0.4%
July 2026~74.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ragnarok Online
68Up 3.0%
World of Warcraft Classic

Ragnarok Online currently has 68 peak concurrent Steam players; no comparable data is tracked for World of Warcraft Classic.

Reddit members

Ragnarok Online
40.8kUp 1.9%
World of Warcraft Classic
761.1kUp 1.6%

World of Warcraft Classic currently has about 19× as many subreddit members as Ragnarok Online — 761,125 vs 40,834.

Twitch viewers

Ragnarok Online
1.2kUp 132%
World of Warcraft Classic

Ragnarok Online currently has 1,243 live Twitch viewers; no comparable data is tracked for World of Warcraft Classic.

How these estimates are made

Ragnarok Online

Ragnarok Online is estimated to have 190 – 660 players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

World of Warcraft Classic

World of Warcraft Classic is estimated to have 840 – 390k players a day. Around 190k – 19m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.