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Head to head

Ragnarok Online 3 vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
October 2018 · 8 years ago

Daily players

No population data
20 – 71

Estimated players

2.6kUp 0.4%
25.8kDown 1.9%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Player activity

Smoothed estimated players over time.

Ragnarok Online 3Warface: Clutch

Ragnarok Online 3

Average monthly estimated players
MonthEstimated playersChange
August 2026~2.6kUp 0.5%
July 2026~2.6k

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
August 2026~26.2kUp 11%
July 2026~23.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Ragnarok Online 3
26.2kUp 0.4%
Warface: Clutch
99.7k

Warface: Clutch currently has about 3.8× as many YouTube subscribers as Ragnarok Online 3 — 99,700 vs 26,200.

Steam concurrent players

Ragnarok Online 3
Warface: Clutch
5Down 17%

Warface: Clutch currently has 5 peak concurrent Steam players; no comparable data is tracked for Ragnarok Online 3.

Discord members

Ragnarok Online 3
Warface: Clutch
34.4kDown 0.3%

Warface: Clutch currently has 34,392 Discord members; no comparable data is tracked for Ragnarok Online 3.

Twitch viewers

Ragnarok Online 3
Warface: Clutch
7Up 75%

Warface: Clutch currently has 7 live Twitch viewers; no comparable data is tracked for Ragnarok Online 3.

How these estimates are made

Ragnarok Online 3

Ragnarok Online 3 is estimated to have 34 – 16k players a day. Around 15k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface: Clutch

Warface: Clutch is estimated to have 20 – 71 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.