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Head to head

Ragnarok M: Eternal Love vs Warface

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2019 · 8 years ago
October 2013 · 13 years ago

Daily players

32 – 15k
2k – 6k

Estimated players

20.4k
183.8k

Available on

  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

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Player activity

Smoothed estimated players over time.

Ragnarok M: Eternal LoveWarface

Ragnarok M: Eternal Love

Average monthly estimated players
MonthEstimated playersChange
October 2026~20.4k
September 2026~20.4k
August 2026~20.4k
July 2026~20.4k—

Warface

Average monthly estimated players
MonthEstimated playersChange
October 2026~183.5kUp 0.5%
September 2026~182.6kUp 0.3%
August 2026~182k
July 2026~181.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Ragnarok M: Eternal Love
0Down 100%
Warface
11Down 98%

Ragnarok M: Eternal Love currently has 0 live Twitch viewers, while Warface has 11.

YouTube subscribers

Ragnarok M: Eternal Love
197k
Warface
1.1m

Warface currently has about 5.7× as many YouTube subscribers as Ragnarok M: Eternal Love — 1,120,000 vs 197,000.

Steam concurrent players

Ragnarok M: Eternal Love
—
Warface
677Up 4.5%

Warface currently has 677 peak concurrent Steam players; no comparable data is tracked for Ragnarok M: Eternal Love.

Discord members

Ragnarok M: Eternal Love
—
Warface
336.9k

Warface currently has 336,884 Discord members; no comparable data is tracked for Ragnarok M: Eternal Love.

How these estimates are made

Ragnarok M: Eternal Love

Ragnarok M: Eternal Love is estimated to have 32 – 15k players a day. Around 17k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface

Warface is estimated to have 2k – 6k players a day. Around 86k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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