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Head to head

Race For Nuts vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2011 · 15 years ago
March 2023 · 4 years ago

Daily players

12 – 6k
2k – 7k

Estimated players

455
69kDown 1.2%

Available on

  • Browser
  • Windows
  • Android
  • iOS

Perspectives

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Developers

Publishers

Player activity

Smoothed estimated players over time.

Race For NutsViking Rise

Race For Nuts

Average monthly estimated players
MonthEstimated playersChange
October 2026~458Up 0.4%
September 2026~456Up 0.2%
August 2026~455
July 2026~455—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.4kUp 0.3%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Race For Nuts
0Down 100%
Viking Rise
0Down 100%

Race For Nuts currently has 0 live Twitch viewers, while Viking Rise has 0.

YouTube subscribers

Race For Nuts
4.5k
Viking Rise
114kUp 0.9%

Viking Rise currently has about 25× as many YouTube subscribers as Race For Nuts — 114,000 vs 4,550.

Steam concurrent players

Race For Nuts
—
Viking Rise
806Down 4.2%

Viking Rise currently has 806 peak concurrent Steam players; no comparable data is tracked for Race For Nuts.

Discord members

Race For Nuts
—
Viking Rise
259.3kDown 1.3%

Viking Rise currently has 259,280 Discord members; no comparable data is tracked for Race For Nuts.

How these estimates are made

Race For Nuts

Race For Nuts is estimated to have 12 – 6k players a day. Around 6k – 600k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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