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Head to head

Quark vs Runescape

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 10 years ago
January 2001 · 26 years ago

Daily players

20 – 9k
7k – 25k

Estimated players

4.6kDown 7.0%
108kDown 1.9%

Available on

  • Windows
  • macOS
  • Linux
  • Browser
  • Windows
  • Android
  • macOS
  • Linux
  • iOS

Player activity

Smoothed estimated players over time.

QuarkRunescape

Quark

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.6kDown 0.3%
August 2026~4.7kDown 0.3%
July 2026~4.7k

Runescape

Average monthly estimated players
MonthEstimated playersChange
September 2026~107.9kDown 0.1%
August 2026~108.1kUp 1.2%
July 2026~106.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Quark
14.2kDown 0.5%
Runescape
128.1kUp 1.1%

Runescape currently has about 9× as many Discord members as Quark — 128,064 vs 14,173.

Steam concurrent players

Quark
Runescape
3kDown 32%

Runescape currently has 2,985 peak concurrent Steam players; no comparable data is tracked for Quark.

Reddit members

Quark
Runescape
404kUp 0.6%

Runescape currently has 403,961 subreddit members; no comparable data is tracked for Quark.

Twitch viewers

Quark
Runescape
500Down 90%

Runescape currently has 500 live Twitch viewers; no comparable data is tracked for Quark.

YouTube subscribers

Quark
Runescape
265k

Runescape currently has 265,000 YouTube subscribers; no comparable data is tracked for Quark.

How these estimates are made

Quark

Quark is estimated to have 20 – 9k players a day. Around 10k – 930k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Runescape

Runescape is estimated to have 7k – 25k players a day. Around 470k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.