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Head to head

Project Mod vs Rise of Kingdoms

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
September 2018 · 8 years ago

Daily players

No population data
170 – 79k

Estimated players

878Up 0.1%
49.2kUp 0.3%

Available on

  • Windows
  • macOS
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Project ModRise of Kingdoms

Project Mod

Average monthly estimated players
MonthEstimated playersChange
September 2026~877Up 0.2%
August 2026~875Up 0.7%
July 2026~869—

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
September 2026~49kUp 0.7%
August 2026~48.7kUp 0.5%
July 2026~48.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Project Mod
8.8kUp 0.3%
Rise of Kingdoms
398kUp 0.8%

Rise of Kingdoms currently has about 45× as many YouTube subscribers as Project Mod — 398,000 vs 8,780.

Twitch viewers

Project Mod
—
Rise of Kingdoms
13Up 30%

Rise of Kingdoms currently has 13 live Twitch viewers; no comparable data is tracked for Project Mod.

How these estimates are made

Project Mod

Project Mod is estimated to have 18 – 8k players a day. Around 9k – 850k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rise of Kingdoms

Rise of Kingdoms is estimated to have 170 – 79k players a day. Around 39k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.