Head to head
Pokémon Go vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Pokémon Go
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~818.8k | Up 0.3% |
| August 2026 | ~816.4k | Up 16% |
| July 2026 | ~704.8k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~69.3k | Up 0.4% |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Pokémon Go
- 288.9kUp 1.4%
- Viking Rise
- 263.3k
Pokémon Go and Viking Rise are nearly even on Discord members — 288,867 vs 263,274.
Reddit members
- Pokémon Go
- 5.7mUp 0.3%
- Viking Rise
- —
Pokémon Go currently has 5,693,096 subreddit members; no comparable data is tracked for Viking Rise.
Twitch viewers
- Pokémon Go
- 1.8kUp 116%
- Viking Rise
- 55Down 81%
Pokémon Go currently has about 33× as many live Twitch viewers as Viking Rise — 1,788 vs 55.
YouTube subscribers
- Pokémon Go
- 1.3m
- Viking Rise
- 112kUp 0.9%
Pokémon Go currently has about 12× as many YouTube subscribers as Viking Rise — 1,320,000 vs 112,000.
Steam concurrent players
- Pokémon Go
- —
- Viking Rise
- 597Down 19%
Viking Rise currently has 597 peak concurrent Steam players; no comparable data is tracked for Pokémon Go.
How these estimates are made
Pokémon Go
Pokémon Go is estimated to have 540 – 250k players a day. Around 100k – 10m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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