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Head to head

Play Together vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2021 · 5 years ago
March 2023 · 4 years ago

Daily players

12k – 42k
2k – 7k

Estimated players

54.7kUp 0.5%
69kDown 0.6%

Available on

  • Android
  • iOS
  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Play TogetherViking Rise

Play Together

Average monthly estimated players
MonthEstimated playersChange
September 2026~54.9k
August 2026~54.9kUp 18%
July 2026~46.7k

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Play Together
3.8kDown 39%
Viking Rise
475Down 40%

Play Together currently has about 8× as many peak concurrent Steam players as Viking Rise — 3,808 vs 475.

Discord members

Play Together
219.7k
Viking Rise
262.9kDown 0.1%

Viking Rise currently has about 1.2× as many Discord members as Play Together — 262,942 vs 219,670.

Twitch viewers

Play Together
0Down 100%
Viking Rise
287Up 14250%

Play Together currently has 0 live Twitch viewers, while Viking Rise has 287.

YouTube subscribers

Play Together
32.9kUp 0.3%
Viking Rise
113kUp 1.8%

Viking Rise currently has about 3.4× as many YouTube subscribers as Play Together — 113,000 vs 32,900.

How these estimates are made

Play Together

Play Together is estimated to have 12k – 42k players a day. Around 45k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.