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Head to head

Perfect World vs Runes of Magic

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2005 · 21 years ago
March 2009 · 17 years ago

Daily players

8 – 4k
400 – 1k

Estimated players

682Up 1.6%
1.7kUp 2.2%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Perfect WorldRunes of Magic

Perfect World

Average monthly estimated players
MonthEstimated playersChange
August 2026~670Up 3.1%
July 2026~650

Runes of Magic

Average monthly estimated players
MonthEstimated playersChange
August 2026~1.7kUp 2.0%
July 2026~1.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Perfect World
2.2kUp 0.1%
Runes of Magic
3.8kUp 0.8%

Runes of Magic currently has about 1.8× as many Discord members as Perfect World — 3,847 vs 2,175.

Reddit members

Perfect World
1.2kUp 1.8%
Runes of Magic
632Up 1.8%

Perfect World currently has about 1.9× as many subreddit members as Runes of Magic — 1,205 vs 632.

Twitch viewers

Perfect World
7Down 86%
Runes of Magic
0Down 100%

Perfect World currently has 7 live Twitch viewers, while Runes of Magic has 0.

Steam concurrent players

Perfect World
Runes of Magic
133Down 19%

Runes of Magic currently has 133 peak concurrent Steam players; no comparable data is tracked for Perfect World.

YouTube subscribers

Perfect World
Runes of Magic
4.8kUp 0.8%

Runes of Magic currently has 4,850 YouTube subscribers; no comparable data is tracked for Perfect World.

How these estimates are made

Perfect World

Perfect World is estimated to have 8 – 4k players a day. Around 5k – 480k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Runes of Magic

Runes of Magic is estimated to have 400 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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