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Head to head

Path of Exile 2 vs Pixels

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2024 · 2 years ago
September 2023 · 3 years ago

Daily players

40k – 140k
No population data

Estimated players

74.2kDown 0.9%
1.9k

Available on

  • Windows
  • macOS
  • PlayStation
  • Browser
  • Windows
  • macOS

Developers

—

Player activity

Smoothed estimated players over time.

Path of Exile 2Pixels

Path of Exile 2

Average monthly estimated players
MonthEstimated playersChange
November 2026~73.6kDown 5.4%
October 2026~77.8kDown 25%
September 2026~103.8kUp 30%
August 2026~79.8kUp 101%
July 2026~39.7k—

Pixels

Average monthly estimated players
MonthEstimated playersChange
November 2026~1.9k
October 2026~1.9k
September 2026~1.9k
August 2026~1.9kDown 80%
July 2026~9.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Path of Exile 2
10.2kDown 72%
Pixels
0

Path of Exile 2 currently has 10,245 peak concurrent Steam players, while Pixels has 0.

Twitch viewers

Path of Exile 2
891Down 60%
Pixels
0

Path of Exile 2 currently has 891 live Twitch viewers, while Pixels has 0.

YouTube subscribers

Path of Exile 2
432kUp 0.2%
Pixels
18.6k

Path of Exile 2 currently has about 23× as many YouTube subscribers as Pixels — 432,000 vs 18,600.

Discord members

Path of Exile 2
—
Pixels
45

Pixels currently has 45 Discord members; no comparable data is tracked for Path of Exile 2.

How these estimates are made

Path of Exile 2

Path of Exile 2 is estimated to have 40k – 140k players a day. Around 3m – 7m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixels

Pixels is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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