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Head to head

Party Hard 2 vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2018 · 8 years ago
March 2023 · 4 years ago

Daily players

40 – 140
2k – 7k

Estimated players

341Up 0.5%
69.4kUp 0.5%

Available on

  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • Android
  • iOS

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

Party Hard 2Viking Rise

Party Hard 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~342Down 2.3%
August 2026~350Up 23%
July 2026~284

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Party Hard 2
17Down 56%
Viking Rise
829Up 5.5%

Viking Rise currently has about 49× as many peak concurrent Steam players as Party Hard 2 — 829 vs 17.

Twitch viewers

Party Hard 2
0Down 100%
Viking Rise
139Up 117%

Party Hard 2 currently has 0 live Twitch viewers, while Viking Rise has 139.

Discord members

Party Hard 2
Viking Rise
263.3k

Viking Rise currently has 263,293 Discord members; no comparable data is tracked for Party Hard 2.

YouTube subscribers

Party Hard 2
Viking Rise
112kUp 0.9%

Viking Rise currently has 112,000 YouTube subscribers; no comparable data is tracked for Party Hard 2.

How these estimates are made

Party Hard 2

Party Hard 2 is estimated to have 40 – 140 players a day. Around 78k – 200k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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