Head to head
Pandemic Express: Zombie Escape vs Sword Art Online: Integral Factor
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Pandemic Express: Zombie Escape
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~87.3k | Up 0.4% |
| July 2026 | ~87k | — |
Sword Art Online: Integral Factor
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~874 | Up 6.1% |
| July 2026 | ~824 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Pandemic Express: Zombie Escape
- 0
- Sword Art Online: Integral Factor
- 103Down 24%
Pandemic Express: Zombie Escape currently has 0 peak concurrent Steam players, while Sword Art Online: Integral Factor has 103.
YouTube subscribers
- Pandemic Express: Zombie Escape
- 870kUp 0.1%
- Sword Art Online: Integral Factor
- —
Pandemic Express: Zombie Escape currently has 870,000 YouTube subscribers; no comparable data is tracked for Sword Art Online: Integral Factor.
Twitch viewers
- Pandemic Express: Zombie Escape
- —
- Sword Art Online: Integral Factor
- 0Down 100%
Sword Art Online: Integral Factor currently has 0 live Twitch viewers; no comparable data is tracked for Pandemic Express: Zombie Escape.
How these estimates are made
Pandemic Express: Zombie Escape
Pandemic Express: Zombie Escape is estimated to have 3 – 9 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sword Art Online: Integral Factor
Sword Art Online: Integral Factor is estimated to have 250 – 880 players a day. Around 55k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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