Head to head
Palia vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Nintendo
- PlayStation
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Palia
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~163.3k | Up 0.8% |
| August 2026 | ~162.1k | Down 0.7% |
| July 2026 | ~163.2k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~68.9k | |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Palia
- 7.1kDown 1.8%
- Viking Rise
- 357Down 57%
Palia currently has about 20× as many peak concurrent Steam players as Viking Rise — 7,107 vs 357.
Discord members
- Palia
- 467.3kUp 0.3%
- Viking Rise
- 263.3k
Palia currently has about 1.8× as many Discord members as Viking Rise — 467,300 vs 263,285.
Reddit members
- Palia
- 169.6kUp 1.2%
- Viking Rise
- —
Palia currently has 169,559 subreddit members; no comparable data is tracked for Viking Rise.
Twitch viewers
- Palia
- 2.3kDown 9.4%
- Viking Rise
- 211Down 80%
Palia currently has about 11× as many live Twitch viewers as Viking Rise — 2,250 vs 211.
YouTube subscribers
- Palia
- 63.9kUp 1.4%
- Viking Rise
- 112kUp 1.8%
Viking Rise currently has about 1.8× as many YouTube subscribers as Palia — 112,000 vs 63,900.
How these estimates are made
Palia
Palia is estimated to have 21k – 73k players a day. Around 700k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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