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Head to head

Orake 2D MMORPG vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2016 · 10 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 8k

Estimated players

149Down 0.8%
70.1kUp 1.1%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Orake 2D MMORPGViking Rise

Orake 2D MMORPG

Average monthly estimated players
MonthEstimated playersChange
October 2026~149Up 1.4%
September 2026~147Down 1.3%
August 2026~149Up 7.2%
July 2026~139—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.5kUp 0.4%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Orake 2D MMORPG
0
Viking Rise
841Up 8.9%

Orake 2D MMORPG currently has 0 peak concurrent Steam players, while Viking Rise has 841.

Discord members

Orake 2D MMORPG
316
Viking Rise
263k

Viking Rise currently has about 832× as many Discord members as Orake 2D MMORPG — 263,036 vs 316.

Twitch viewers

Orake 2D MMORPG
0
Viking Rise
9Down 86%

Orake 2D MMORPG currently has 0 live Twitch viewers, while Viking Rise has 9.

YouTube subscribers

Orake 2D MMORPG
13
Viking Rise
114kUp 0.9%

Viking Rise currently has about 8769× as many YouTube subscribers as Orake 2D MMORPG — 114,000 vs 13.

How these estimates are made

Orake 2D MMORPG

Orake 2D MMORPG is showing no measurable concurrent players on Steam. Around 19k – 49k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 8k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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