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Head to head

Onigiri vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2013 · 14 years ago
July 2026 · 1 month ago

Daily players

95 – 340
740k – 3m

Estimated players

143Down 3.2%
446.1kDown 14%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

OnigiriPalworld

Onigiri

Average monthly estimated players
MonthEstimated playersChange
August 2026~144Up 22%
July 2026~118

Palworld

Average monthly estimated players
MonthEstimated playersChange
August 2026~493.8kUp 2.2%
July 2026~483.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Onigiri
37Down 9.8%
Palworld
297.3kDown 32%

Palworld currently has about 8036× as many peak concurrent Steam players as Onigiri — 297,340 vs 37.

Twitch viewers

Onigiri
8
Palworld
8.3kDown 58%

Palworld currently has about 1034× as many live Twitch viewers as Onigiri — 8,271 vs 8.

Discord members

Onigiri
Palworld
312.6kUp 1.2%

Palworld currently has 312,621 Discord members; no comparable data is tracked for Onigiri.

Reddit members

Onigiri
Palworld
872.4kUp 1.3%

Palworld currently has 872,433 subreddit members; no comparable data is tracked for Onigiri.

YouTube subscribers

Onigiri
Palworld
606kUp 0.7%

Palworld currently has 606,000 YouTube subscribers; no comparable data is tracked for Onigiri.

How these estimates are made

Onigiri

Onigiri is estimated to have 95 – 340 players a day. Around 34k – 86k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Palworld

Palworld is estimated to have 740k – 3m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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