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Head to head

Onigiri vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2013 · 14 years ago
July 2026 · 3 months ago

Daily players

95 – 340
130k – 440k

Estimated players

145Up 1.0%
328.5kDown 3.3%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

OnigiriPalworld

Onigiri

Average monthly estimated players
MonthEstimated playersChange
September 2026~148Up 0.7%
August 2026~147Up 25%
July 2026~118—

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~352kDown 21%
August 2026~446.2kDown 7.6%
July 2026~483.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Onigiri
38Down 25%
Palworld
50.4kDown 73%

Palworld currently has about 1326× as many peak concurrent Steam players as Onigiri — 50,398 vs 38.

Twitch viewers

Onigiri
0Down 100%
Palworld
742Down 88%

Onigiri currently has 0 live Twitch viewers, while Palworld has 742.

Discord members

Onigiri
—
Palworld
316.5kUp 0.2%

Palworld currently has 316,453 Discord members; no comparable data is tracked for Onigiri.

Reddit members

Onigiri
—
Palworld
902.6kUp 1.6%

Palworld currently has 902,593 subreddit members; no comparable data is tracked for Onigiri.

YouTube subscribers

Onigiri
—
Palworld
614kUp 0.5%

Palworld currently has 614,000 YouTube subscribers; no comparable data is tracked for Onigiri.

How these estimates are made

Onigiri

Onigiri is estimated to have 95 – 340 players a day. Around 34k – 87k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Palworld

Palworld is estimated to have 130k – 440k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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