Head to head
Once Human vs Pardus
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- PlayStation
- Browser
Categories
Player activity
Smoothed estimated players over time.
Once Human
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~293k | Up 0.1% |
| July 2026 | ~292.5k | — |
Pardus
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1 | |
| July 2026 | ~1 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Once Human
- 20.9kUp 29%
- Pardus
- —
Once Human currently has 20,896 peak concurrent Steam players; no comparable data is tracked for Pardus.
Discord members
- Once Human
- 773.5kDown 0.7%
- Pardus
- —
Once Human currently has 773,477 Discord members; no comparable data is tracked for Pardus.
Reddit members
- Once Human
- 106.2kUp 3.5%
- Pardus
- —
Once Human currently has 106,202 subreddit members; no comparable data is tracked for Pardus.
Twitch viewers
- Once Human
- 6.4kUp 126%
- Pardus
- 0
Once Human currently has 6,438 live Twitch viewers, while Pardus has 0.
YouTube subscribers
- Once Human
- 326kUp 0.3%
- Pardus
- 10
Once Human currently has about 32600× as many YouTube subscribers as Pardus — 326,000 vs 10.
How these estimates are made
Once Human
Once Human is estimated to have 50k – 180k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pardus
Pardus is estimated to have 0 – 130 players a day. Around 180 – 23k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


