Head to head
Old School RuneScape vs Onigiri
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
- iOS
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Old School RuneScape
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~259k | Up 17% |
| July 2026 | ~220.9k | — |
Onigiri
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~144 | Up 22% |
| July 2026 | ~118 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Old School RuneScape
- 1.8kDown 26%
- Onigiri
- 37Down 9.8%
Old School RuneScape currently has about 49× as many peak concurrent Steam players as Onigiri — 1,828 vs 37.
Discord members
- Old School RuneScape
- 273.4kUp 0.3%
- Onigiri
- —
Old School RuneScape currently has 273,409 Discord members; no comparable data is tracked for Onigiri.
Reddit members
- Old School RuneScape
- 1.4mUp 0.3%
- Onigiri
- —
Old School RuneScape currently has 1,387,151 subreddit members; no comparable data is tracked for Onigiri.
Twitch viewers
- Old School RuneScape
- 5.9kDown 8.6%
- Onigiri
- 8
Old School RuneScape currently has about 738× as many live Twitch viewers as Onigiri — 5,901 vs 8.
YouTube subscribers
- Old School RuneScape
- 264kUp 0.4%
- Onigiri
- —
Old School RuneScape currently has 264,000 YouTube subscribers; no comparable data is tracked for Onigiri.
How these estimates are made
Old School RuneScape
Old School RuneScape is estimated to have 5k – 17k players a day. Around 370k – 940k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Onigiri
Onigiri is estimated to have 95 – 340 players a day. Around 34k – 86k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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