Head to head
Oib.io vs Vivid Army

Oib.io
~80 daily · 19 – 240
Last measured Nov 7, 2026

Vivid Army
~140 daily · 33 – 420
Last measured Nov 7, 2026
VerdictVivid Army has about 75% more daily players than Oib.io (~140 vs ~80, as of Nov 7, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Android
- Linux
- macOS
- Browser
- Windows
- Browser
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Discord members
- Oib.io
- 3.6k
- Vivid Army
- —
Oib.io currently has 3,586 Discord members; no comparable data is tracked for Vivid Army.
Reddit members
- Oib.io
- 188
- Vivid Army
- —
Oib.io currently has 188 subreddit members; no comparable data is tracked for Vivid Army.
YouTube subscribers
- Oib.io
- 31.6k
- Vivid Army
- 1.1k
Oib.io currently has about 29× as many YouTube subscribers as Vivid Army — 31,600 vs 1,080.
How these estimates are made
Oib.io
We estimate that about 80 people play Oib.io on a typical day (most likely between 19 and 240), based on data from Nov 7, 2026. Around 28,000 accounts (between 9,700 and 65,000) have played it at some point. Oib.io publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Vivid Army
We estimate that about 140 people play Vivid Army on a typical day (most likely between 33 and 420), based on data from Nov 7, 2026. Around 33,000 accounts (between 11,000 and 76,000) have played it at some point. Vivid Army publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
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