Head to head
OGame vs Tom Clancy's The Division
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
OGame
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~6.8k | Up 3.3% |
| August 2026 | ~6.6k | Up 17% |
| July 2026 | ~5.6k | — |
Tom Clancy's The Division
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~52.8k | Up 0.6% |
| August 2026 | ~52.5k | Up 0.2% |
| July 2026 | ~52.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- OGame
- 23.4k
- Tom Clancy's The Division
- —
OGame currently has 23,415 Discord members; no comparable data is tracked for Tom Clancy's The Division.
Twitch viewers
- OGame
- 0
- Tom Clancy's The Division
- 78Up 37%
OGame currently has 0 live Twitch viewers, while Tom Clancy's The Division has 78.
YouTube subscribers
- OGame
- 11.2k
- Tom Clancy's The Division
- —
OGame currently has 11,200 YouTube subscribers; no comparable data is tracked for Tom Clancy's The Division.
Steam concurrent players
- OGame
- —
- Tom Clancy's The Division
- 1.4kUp 155%
Tom Clancy's The Division currently has 1,371 peak concurrent Steam players; no comparable data is tracked for OGame.
Reddit members
- OGame
- —
- Tom Clancy's The Division
- 427.8kUp 0.4%
Tom Clancy's The Division currently has 427,767 subreddit members; no comparable data is tracked for OGame.
How these estimates are made
OGame
OGame is estimated to have 12 – 6k players a day. Around 7k – 640k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Tom Clancy's The Division
Tom Clancy's The Division is estimated to have 4k – 15k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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