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Head to head

Of Guards and Thieves vs Star Wars: Galaxy of Heroes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2014 · 12 years ago
September 2015 · 11 years ago

Daily players

25 – 88
130 – 61k

Estimated players

533Up 0.3%
102.7k

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Of Guards and ThievesStar Wars: Galaxy of Heroes

Of Guards and Thieves

Average monthly estimated players
MonthEstimated playersChange
August 2026~532Up 15%
July 2026~461

Star Wars: Galaxy of Heroes

Average monthly estimated players
MonthEstimated playersChange
August 2026~102.7kUp 17%
July 2026~87.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Of Guards and Thieves
1Down 92%
Star Wars: Galaxy of Heroes

Of Guards and Thieves currently has 1 peak concurrent Steam players; no comparable data is tracked for Star Wars: Galaxy of Heroes.

Twitch viewers

Of Guards and Thieves
0
Star Wars: Galaxy of Heroes
93Down 8.8%

Of Guards and Thieves currently has 0 live Twitch viewers, while Star Wars: Galaxy of Heroes has 93.

YouTube subscribers

Of Guards and Thieves
957Up 0.1%
Star Wars: Galaxy of Heroes
912k

Star Wars: Galaxy of Heroes currently has about 953× as many YouTube subscribers as Of Guards and Thieves — 912,000 vs 957.

How these estimates are made

Of Guards and Thieves

Of Guards and Thieves is estimated to have 25 – 88 players a day. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes is estimated to have 130 – 61k players a day. Around 38k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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