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Head to head

Oasis VR vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2019 · 7 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 7k

Estimated players

186
69kDown 1.2%

Available on

  • Windows
  • Android
  • iOS

Platforms

—

Player activity

Smoothed estimated players over time.

Oasis VRViking Rise

Oasis VR

Average monthly estimated players
MonthEstimated playersChange
October 2026~187
September 2026~187
August 2026~187Up 0.5%
July 2026~186—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.5kUp 0.3%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Oasis VR
0
Viking Rise
806Down 4.2%

Oasis VR currently has 0 peak concurrent Steam players, while Viking Rise has 806.

Discord members

Oasis VR
—
Viking Rise
259.3kDown 1.3%

Viking Rise currently has 259,280 Discord members; no comparable data is tracked for Oasis VR.

Twitch viewers

Oasis VR
—
Viking Rise
110Up 134%

Viking Rise currently has 110 live Twitch viewers; no comparable data is tracked for Oasis VR.

YouTube subscribers

Oasis VR
—
Viking Rise
114kUp 0.9%

Viking Rise currently has 114,000 YouTube subscribers; no comparable data is tracked for Oasis VR.

How these estimates are made

Oasis VR

Oasis VR is showing no measurable concurrent players on Steam. Around 48k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.