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Head to head

NuclearCraft vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2014 · 12 years ago
March 2023 · 4 years ago

Daily players

12 – 6k
2k – 7k

Estimated players

3.2kDown 8.3%
69.8kUp 0.6%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • Android
  • iOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

NuclearCraftViking Rise

NuclearCraft

Average monthly estimated players
MonthEstimated playersChange
October 2026~3.4kUp 0.7%
September 2026~3.4k
August 2026~3.4kDown 0.1%
July 2026~3.4k—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.4kUp 0.3%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

NuclearCraft
8.7kDown 0.1%
Viking Rise
263.1k

Viking Rise currently has about 30× as many Discord members as NuclearCraft — 263,148 vs 8,740.

YouTube subscribers

NuclearCraft
7.6kUp 0.1%
Viking Rise
114kUp 0.9%

Viking Rise currently has about 15× as many YouTube subscribers as NuclearCraft — 114,000 vs 7,610.

Steam concurrent players

NuclearCraft
—
Viking Rise
787Down 3.8%

Viking Rise currently has 787 peak concurrent Steam players; no comparable data is tracked for NuclearCraft.

Twitch viewers

NuclearCraft
—
Viking Rise
8Down 90%

Viking Rise currently has 8 live Twitch viewers; no comparable data is tracked for NuclearCraft.

How these estimates are made

NuclearCraft

NuclearCraft is estimated to have 12 – 6k players a day. Around 7k – 640k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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