Head to head
NuclearCraft vs Trove
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- macOS
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
NuclearCraft
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~3.4k | Up 0.7% |
| September 2026 | ~3.4k | |
| August 2026 | ~3.4k | Down 0.1% |
| July 2026 | ~3.4k | — |
Trove
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~32.8k | Up 1.2% |
| September 2026 | ~32.4k | Up 0.4% |
| August 2026 | ~32.3k | Up 1.5% |
| July 2026 | ~31.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- NuclearCraft
- 8.7kDown 0.1%
- Trove
- 40.2kDown 0.6%
Trove currently has about 4.6× as many Discord members as NuclearCraft — 40,197 vs 8,740.
YouTube subscribers
- NuclearCraft
- 7.6kUp 0.1%
- Trove
- 66.5kUp 5.4%
Trove currently has about 8.7× as many YouTube subscribers as NuclearCraft — 66,500 vs 7,610.
Steam concurrent players
- NuclearCraft
- —
- Trove
- 528Down 10%
Trove currently has 528 peak concurrent Steam players; no comparable data is tracked for NuclearCraft.
Reddit members
- NuclearCraft
- —
- Trove
- 49.4kUp 0.2%
Trove currently has 49,357 subreddit members; no comparable data is tracked for NuclearCraft.
Twitch viewers
- NuclearCraft
- —
- Trove
- 11Down 54%
Trove currently has 11 live Twitch viewers; no comparable data is tracked for NuclearCraft.
How these estimates are made
NuclearCraft
NuclearCraft is estimated to have 12 – 6k players a day. Around 7k – 640k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Trove
Trove is estimated to have 1k – 5k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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