Head to head
Need for Speed: World vs World of Warships
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Need for Speed: World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1 | Down 86% |
| September 2026 | ~7 | Up 250% |
| August 2026 | ~2 | |
| July 2026 | ~2 | — |
World of Warships
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~95.8k | Up 2.2% |
| September 2026 | ~93.7k | Up 2.7% |
| August 2026 | ~91.2k | Up 0.2% |
| July 2026 | ~91k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Need for Speed: World
- 0Down 100%
- World of Warships
- 2.6kDown 19%
Need for Speed: World currently has 0 live Twitch viewers, while World of Warships has 2,589.
Steam concurrent players
- Need for Speed: World
- —
- World of Warships
- 13.1kDown 2.9%
World of Warships currently has 13,133 peak concurrent Steam players; no comparable data is tracked for Need for Speed: World.
Discord members
- Need for Speed: World
- —
- World of Warships
- 217.7kUp 0.7%
World of Warships currently has 217,689 Discord members; no comparable data is tracked for Need for Speed: World.
Reddit members
- Need for Speed: World
- —
- World of Warships
- 154.4kUp 0.4%
World of Warships currently has 154,426 subreddit members; no comparable data is tracked for Need for Speed: World.
How these estimates are made
Need for Speed: World
Need for Speed: World is estimated to have 13 – 6k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
World of Warships
World of Warships is estimated to have 28k – 98k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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