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Head to head

MyFloppy Online! vs Ultima Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2021 · 5 years ago
September 1997 · 29 years ago

Daily players

No population data
55 – 26k

Estimated players

13
2.2kUp 0.6%

Available on

  • Windows
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

MyFloppy Online!Ultima Online

MyFloppy Online!

Average monthly estimated players
MonthEstimated playersChange
September 2026~13Down 7.1%
August 2026~14
July 2026~14

Ultima Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.2kUp 2.1%
August 2026~2.2kUp 16%
July 2026~1.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

MyFloppy Online!
0
Ultima Online

MyFloppy Online! currently has 0 peak concurrent Steam players; no comparable data is tracked for Ultima Online.

Reddit members

MyFloppy Online!
Ultima Online
18.2kUp 1.4%

Ultima Online currently has 18,211 subreddit members; no comparable data is tracked for MyFloppy Online!.

Twitch viewers

MyFloppy Online!
Ultima Online
176Up 203%

Ultima Online currently has 176 live Twitch viewers; no comparable data is tracked for MyFloppy Online!.

YouTube subscribers

MyFloppy Online!
Ultima Online
3.7kUp 1.1%

Ultima Online currently has 3,740 YouTube subscribers; no comparable data is tracked for MyFloppy Online!.

How these estimates are made

MyFloppy Online!

MyFloppy Online! is showing no measurable concurrent players on Steam. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Ultima Online

Ultima Online is estimated to have 55 – 26k players a day. Around 19k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.