Head to head
MU Online vs Realm of the Mad God
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
- Windows
- macOS
Player activity
Smoothed estimated players over time.
MU Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~236 | Up 5.8% |
| July 2026 | ~223 | — |
Realm of the Mad God
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~36.1k | Up 21% |
| July 2026 | ~30k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- MU Online
- 953Up 0.2%
- Realm of the Mad God
- 92.9k
Realm of the Mad God currently has about 98× as many subreddit members as MU Online — 92,920 vs 953.
Twitch viewers
- MU Online
- 735Up 85%
- Realm of the Mad God
- 119Up 43%
MU Online currently has about 6.2× as many live Twitch viewers as Realm of the Mad God — 735 vs 119.
Steam concurrent players
- MU Online
- —
- Realm of the Mad God
- 1.1kDown 31%
Realm of the Mad God currently has 1,107 peak concurrent Steam players; no comparable data is tracked for MU Online.
Discord members
- MU Online
- —
- Realm of the Mad God
- 67kDown 0.1%
Realm of the Mad God currently has 67,024 Discord members; no comparable data is tracked for MU Online.
YouTube subscribers
- MU Online
- —
- Realm of the Mad God
- 12.4k
Realm of the Mad God currently has 12,400 YouTube subscribers; no comparable data is tracked for MU Online.
How these estimates are made
MU Online
MU Online is estimated to have 62 – 29k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Realm of the Mad God
Realm of the Mad God is estimated to have 4k – 13k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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